A week ago MHN published an article on a split in the @GodotEngine community caused by perceived partisan political posturing and high-handed bans. This week, I revisited the two repositories to see whether new rival fork the Redot Engine (@RedotEngine on Twitter, @Redot-Engine on Github) were making any actual development progress. I observed that Redot were beginning to ramp up and move forward. Whilst trying to compare, I discovered that @GodotEngine had left pull requests (units of completed programming work) open and unresolved for over five years. Based on the Godot Engine project’s own public records and my experience as a Senior Software Developer and owner of an IT firm, in my opinion that is mismanagement by the Godot Engine maintainers.

The Godot Game Engine project maintainers have left *completed* work by volunteer developers languish for over five years without approving or rejecting. If it still, ‘needs work’ after five years the request should be closed and they can always open a new one if they want to submit an improved version.
Redot Engine is a fork of the moderately well known open source project, the Godot Game Engine. It was formally launched last week after posts by project members were perceived by some as partisan political comments. This was accompanied by controversial bans and social media blocks which alienated a significant chunk of the Godot community. I followed up to see if there was any development substance to the new project or whether it was just political noise.