Last year, the Kickstarter Game ‘That Which Sleeps’ was announced. A well presented publicity and video campaign made for a Kickstarter that netted over $85,000 from backers on an initial $12,000 goal. Release of the beta was originally promised for December 2014. It is now a year since the product was funded on 22/10/2014 and backers have yet to see even a video of the game being played. ‘That Which Sleeps’ still slumbers fitfully and there is only the lurking, eldritch horror of … Those Who Wait.
I have a rule in relation to Kickstarters. It is a very simple rule. I will only back a game if it has a playable demo I have played and liked or the developers have previously released a game I enjoyed. I have only broken this rule once – when I backed Joseph Vivolo and Joshua Perry, trading as King Dinosaur Games, and put down $50 to back the Kickstarter for That Which Sleeps.
That Which Sleeps was intended to be a kind of ‘ancient evil simulator’. The player would control one of a number of slumbering villains locked away eons ago. As they stir towards full wakefulness they gather their powers like Sauron from the Lord of the Rings. Like Sauron the players must work in the shadows to avoid discovery whilst they are still weak lest the world unites against them, using agents and subtle manipulation.
A lot of development work had allegedly been done and from 29/08/2014 until 08/10/2014, King Dinosaur Games released 6 videos – just over one a week [1], [2], [3], [4], [5] and [6]. The videos portrayed a game nearing completion – and that was how Josh and Joseph represented it. They expressly stated they had a working game –